VFX Artist 1
Responsibilities:
As a VFX Artist, you will be responsible for authoring and placing particle and atmospheric effects to efficiently achieve high quality game content that meets studio and fan expectations.
Job Responsibilities: Typical Day
- Identify efficient VFX authoring workflows, working with Engine and Tech Art teams to implement.
- Author new particle effects using our proprietary system.
- Author procedural content and texture maps to drive VFX systems like clouds and weather.
- Use a node-based system to author materials to enhance particle visuals.
- Use our car and environment authoring tools to place VFX systems into content packages.
- Ensure that our VFX systems operate at or under our performance budget.
- Collaborate with Art Directors to develop photorealistic visual style consistent with game visuals.
Qualifications: Hark Skills
- BS/BA degree in Computer Science, Graphic Arts, Art, or a related field.
- Experience authoring VFX on one or more AAA titles.
- Proven ability to take art direction and enhance visuals.
- Strong knowledge of one or more major 3D content creation packages, Houdini preferred.
- Experience with next-generation content creation techniques.
- Experience crafting high-fidelity VFX with limited performance budget.
- Excellent communication skills.
- Work well under deadlines and multi-tasks.
Interviews
- 1-2 rounds of assessments
- Portfolio needed
Compensation:
Up to $42.55
#145583