Current state-of-the-art testbench development such as UVM methodology
Experience in design verification with UVM and SystemVerilog is a MUST
Location -
Hybrid 3 to 4 days per week
Technical -
As a Design Verification Engineer you will contribute to the functional verification of GPU Subsystems such as Shader, Texture, and Memory Systems. Responsibilities
• Triage regression failures and make testbench updates
• Debug functional errors in RTL model using simulation and debug tools.
• Maintain efficient and clean regression status
• Develop Scalable SystemVerilog/UVM testbenches for unit level and/or Cluster level verification.
• Review Architecture and Micro-Architecture specifications.
• Closely work with Architects and RTL designers.
• Define, maintain and execute unit level and/or Cluster level verification testplans.
• Generate and run Testcases on logic simulation models.
• Code Functional coverage models and System Verilog assertions.
• Drive Functional Coverage and Code coverage to closure.
• Integrate C++ reference model into Scoreboards
Requirements -
• 5-22 year’s industry experience in a design verification role.
• Proficient in System Verilog/UVM/OVM, OOP/C++
• Knowledge of GPU, experience with Shader, Texture, or Memory System a plus
• Experience with code coverage and functional coverage driven verification methodology.
• Experience in creating, running and debugging of SystemVerilog/UVM constraint-random Testbench.
• Excellent working knowledge of scripting languages such as Python or Perl.
• Understanding of micro-architecture, logic design, FSMs, arithmetic datapath pipelines.
• Strong functional verification experience including Test planning, Testbench Architecture, Test/Coverage Model/Assertion Development.
• Strong debugging skills
• Strong programming skills with good understanding of algorithms and data structures
• Good verbal and written communication skills.